- •Preface
- •Biological Vision Systems
- •Visual Representations from Paintings to Photographs
- •Computer Vision
- •The Limitations of Standard 2D Images
- •3D Imaging, Analysis and Applications
- •Book Objective and Content
- •Acknowledgements
- •Contents
- •Contributors
- •2.1 Introduction
- •Chapter Outline
- •2.2 An Overview of Passive 3D Imaging Systems
- •2.2.1 Multiple View Approaches
- •2.2.2 Single View Approaches
- •2.3 Camera Modeling
- •2.3.1 Homogeneous Coordinates
- •2.3.2 Perspective Projection Camera Model
- •2.3.2.1 Camera Modeling: The Coordinate Transformation
- •2.3.2.2 Camera Modeling: Perspective Projection
- •2.3.2.3 Camera Modeling: Image Sampling
- •2.3.2.4 Camera Modeling: Concatenating the Projective Mappings
- •2.3.3 Radial Distortion
- •2.4 Camera Calibration
- •2.4.1 Estimation of a Scene-to-Image Planar Homography
- •2.4.2 Basic Calibration
- •2.4.3 Refined Calibration
- •2.4.4 Calibration of a Stereo Rig
- •2.5 Two-View Geometry
- •2.5.1 Epipolar Geometry
- •2.5.2 Essential and Fundamental Matrices
- •2.5.3 The Fundamental Matrix for Pure Translation
- •2.5.4 Computation of the Fundamental Matrix
- •2.5.5 Two Views Separated by a Pure Rotation
- •2.5.6 Two Views of a Planar Scene
- •2.6 Rectification
- •2.6.1 Rectification with Calibration Information
- •2.6.2 Rectification Without Calibration Information
- •2.7 Finding Correspondences
- •2.7.1 Correlation-Based Methods
- •2.7.2 Feature-Based Methods
- •2.8 3D Reconstruction
- •2.8.1 Stereo
- •2.8.1.1 Dense Stereo Matching
- •2.8.1.2 Triangulation
- •2.8.2 Structure from Motion
- •2.9 Passive Multiple-View 3D Imaging Systems
- •2.9.1 Stereo Cameras
- •2.9.2 3D Modeling
- •2.9.3 Mobile Robot Localization and Mapping
- •2.10 Passive Versus Active 3D Imaging Systems
- •2.11 Concluding Remarks
- •2.12 Further Reading
- •2.13 Questions
- •2.14 Exercises
- •References
- •3.1 Introduction
- •3.1.1 Historical Context
- •3.1.2 Basic Measurement Principles
- •3.1.3 Active Triangulation-Based Methods
- •3.1.4 Chapter Outline
- •3.2 Spot Scanners
- •3.2.1 Spot Position Detection
- •3.3 Stripe Scanners
- •3.3.1 Camera Model
- •3.3.2 Sheet-of-Light Projector Model
- •3.3.3 Triangulation for Stripe Scanners
- •3.4 Area-Based Structured Light Systems
- •3.4.1 Gray Code Methods
- •3.4.1.1 Decoding of Binary Fringe-Based Codes
- •3.4.1.2 Advantage of the Gray Code
- •3.4.2 Phase Shift Methods
- •3.4.2.1 Removing the Phase Ambiguity
- •3.4.3 Triangulation for a Structured Light System
- •3.5 System Calibration
- •3.6 Measurement Uncertainty
- •3.6.1 Uncertainty Related to the Phase Shift Algorithm
- •3.6.2 Uncertainty Related to Intrinsic Parameters
- •3.6.3 Uncertainty Related to Extrinsic Parameters
- •3.6.4 Uncertainty as a Design Tool
- •3.7 Experimental Characterization of 3D Imaging Systems
- •3.7.1 Low-Level Characterization
- •3.7.2 System-Level Characterization
- •3.7.3 Characterization of Errors Caused by Surface Properties
- •3.7.4 Application-Based Characterization
- •3.8 Selected Advanced Topics
- •3.8.1 Thin Lens Equation
- •3.8.2 Depth of Field
- •3.8.3 Scheimpflug Condition
- •3.8.4 Speckle and Uncertainty
- •3.8.5 Laser Depth of Field
- •3.8.6 Lateral Resolution
- •3.9 Research Challenges
- •3.10 Concluding Remarks
- •3.11 Further Reading
- •3.12 Questions
- •3.13 Exercises
- •References
- •4.1 Introduction
- •Chapter Outline
- •4.2 Representation of 3D Data
- •4.2.1 Raw Data
- •4.2.1.1 Point Cloud
- •4.2.1.2 Structured Point Cloud
- •4.2.1.3 Depth Maps and Range Images
- •4.2.1.4 Needle map
- •4.2.1.5 Polygon Soup
- •4.2.2 Surface Representations
- •4.2.2.1 Triangular Mesh
- •4.2.2.2 Quadrilateral Mesh
- •4.2.2.3 Subdivision Surfaces
- •4.2.2.4 Morphable Model
- •4.2.2.5 Implicit Surface
- •4.2.2.6 Parametric Surface
- •4.2.2.7 Comparison of Surface Representations
- •4.2.3 Solid-Based Representations
- •4.2.3.1 Voxels
- •4.2.3.3 Binary Space Partitioning
- •4.2.3.4 Constructive Solid Geometry
- •4.2.3.5 Boundary Representations
- •4.2.4 Summary of Solid-Based Representations
- •4.3 Polygon Meshes
- •4.3.1 Mesh Storage
- •4.3.2 Mesh Data Structures
- •4.3.2.1 Halfedge Structure
- •4.4 Subdivision Surfaces
- •4.4.1 Doo-Sabin Scheme
- •4.4.2 Catmull-Clark Scheme
- •4.4.3 Loop Scheme
- •4.5 Local Differential Properties
- •4.5.1 Surface Normals
- •4.5.2 Differential Coordinates and the Mesh Laplacian
- •4.6 Compression and Levels of Detail
- •4.6.1 Mesh Simplification
- •4.6.1.1 Edge Collapse
- •4.6.1.2 Quadric Error Metric
- •4.6.2 QEM Simplification Summary
- •4.6.3 Surface Simplification Results
- •4.7 Visualization
- •4.8 Research Challenges
- •4.9 Concluding Remarks
- •4.10 Further Reading
- •4.11 Questions
- •4.12 Exercises
- •References
- •1.1 Introduction
- •Chapter Outline
- •1.2 A Historical Perspective on 3D Imaging
- •1.2.1 Image Formation and Image Capture
- •1.2.2 Binocular Perception of Depth
- •1.2.3 Stereoscopic Displays
- •1.3 The Development of Computer Vision
- •1.3.1 Further Reading in Computer Vision
- •1.4 Acquisition Techniques for 3D Imaging
- •1.4.1 Passive 3D Imaging
- •1.4.2 Active 3D Imaging
- •1.4.3 Passive Stereo Versus Active Stereo Imaging
- •1.5 Twelve Milestones in 3D Imaging and Shape Analysis
- •1.5.1 Active 3D Imaging: An Early Optical Triangulation System
- •1.5.2 Passive 3D Imaging: An Early Stereo System
- •1.5.3 Passive 3D Imaging: The Essential Matrix
- •1.5.4 Model Fitting: The RANSAC Approach to Feature Correspondence Analysis
- •1.5.5 Active 3D Imaging: Advances in Scanning Geometries
- •1.5.6 3D Registration: Rigid Transformation Estimation from 3D Correspondences
- •1.5.7 3D Registration: Iterative Closest Points
- •1.5.9 3D Local Shape Descriptors: Spin Images
- •1.5.10 Passive 3D Imaging: Flexible Camera Calibration
- •1.5.11 3D Shape Matching: Heat Kernel Signatures
- •1.6 Applications of 3D Imaging
- •1.7 Book Outline
- •1.7.1 Part I: 3D Imaging and Shape Representation
- •1.7.2 Part II: 3D Shape Analysis and Processing
- •1.7.3 Part III: 3D Imaging Applications
- •References
- •5.1 Introduction
- •5.1.1 Applications
- •5.1.2 Chapter Outline
- •5.2 Mathematical Background
- •5.2.1 Differential Geometry
- •5.2.2 Curvature of Two-Dimensional Surfaces
- •5.2.3 Discrete Differential Geometry
- •5.2.4 Diffusion Geometry
- •5.2.5 Discrete Diffusion Geometry
- •5.3 Feature Detectors
- •5.3.1 A Taxonomy
- •5.3.2 Harris 3D
- •5.3.3 Mesh DOG
- •5.3.4 Salient Features
- •5.3.5 Heat Kernel Features
- •5.3.6 Topological Features
- •5.3.7 Maximally Stable Components
- •5.3.8 Benchmarks
- •5.4 Feature Descriptors
- •5.4.1 A Taxonomy
- •5.4.2 Curvature-Based Descriptors (HK and SC)
- •5.4.3 Spin Images
- •5.4.4 Shape Context
- •5.4.5 Integral Volume Descriptor
- •5.4.6 Mesh Histogram of Gradients (HOG)
- •5.4.7 Heat Kernel Signature (HKS)
- •5.4.8 Scale-Invariant Heat Kernel Signature (SI-HKS)
- •5.4.9 Color Heat Kernel Signature (CHKS)
- •5.4.10 Volumetric Heat Kernel Signature (VHKS)
- •5.5 Research Challenges
- •5.6 Conclusions
- •5.7 Further Reading
- •5.8 Questions
- •5.9 Exercises
- •References
- •6.1 Introduction
- •Chapter Outline
- •6.2 Registration of Two Views
- •6.2.1 Problem Statement
- •6.2.2 The Iterative Closest Points (ICP) Algorithm
- •6.2.3 ICP Extensions
- •6.2.3.1 Techniques for Pre-alignment
- •Global Approaches
- •Local Approaches
- •6.2.3.2 Techniques for Improving Speed
- •Subsampling
- •Closest Point Computation
- •Distance Formulation
- •6.2.3.3 Techniques for Improving Accuracy
- •Outlier Rejection
- •Additional Information
- •Probabilistic Methods
- •6.3 Advanced Techniques
- •6.3.1 Registration of More than Two Views
- •Reducing Error Accumulation
- •Automating Registration
- •6.3.2 Registration in Cluttered Scenes
- •Point Signatures
- •Matching Methods
- •6.3.3 Deformable Registration
- •Methods Based on General Optimization Techniques
- •Probabilistic Methods
- •6.3.4 Machine Learning Techniques
- •Improving the Matching
- •Object Detection
- •6.4 Quantitative Performance Evaluation
- •6.5 Case Study 1: Pairwise Alignment with Outlier Rejection
- •6.6 Case Study 2: ICP with Levenberg-Marquardt
- •6.6.1 The LM-ICP Method
- •6.6.2 Computing the Derivatives
- •6.6.3 The Case of Quaternions
- •6.6.4 Summary of the LM-ICP Algorithm
- •6.6.5 Results and Discussion
- •6.7 Case Study 3: Deformable ICP with Levenberg-Marquardt
- •6.7.1 Surface Representation
- •6.7.2 Cost Function
- •Data Term: Global Surface Attraction
- •Data Term: Boundary Attraction
- •Penalty Term: Spatial Smoothness
- •Penalty Term: Temporal Smoothness
- •6.7.3 Minimization Procedure
- •6.7.4 Summary of the Algorithm
- •6.7.5 Experiments
- •6.8 Research Challenges
- •6.9 Concluding Remarks
- •6.10 Further Reading
- •6.11 Questions
- •6.12 Exercises
- •References
- •7.1 Introduction
- •7.1.1 Retrieval and Recognition Evaluation
- •7.1.2 Chapter Outline
- •7.2 Literature Review
- •7.3 3D Shape Retrieval Techniques
- •7.3.1 Depth-Buffer Descriptor
- •7.3.1.1 Computing the 2D Projections
- •7.3.1.2 Obtaining the Feature Vector
- •7.3.1.3 Evaluation
- •7.3.1.4 Complexity Analysis
- •7.3.2 Spin Images for Object Recognition
- •7.3.2.1 Matching
- •7.3.2.2 Evaluation
- •7.3.2.3 Complexity Analysis
- •7.3.3 Salient Spectral Geometric Features
- •7.3.3.1 Feature Points Detection
- •7.3.3.2 Local Descriptors
- •7.3.3.3 Shape Matching
- •7.3.3.4 Evaluation
- •7.3.3.5 Complexity Analysis
- •7.3.4 Heat Kernel Signatures
- •7.3.4.1 Evaluation
- •7.3.4.2 Complexity Analysis
- •7.4 Research Challenges
- •7.5 Concluding Remarks
- •7.6 Further Reading
- •7.7 Questions
- •7.8 Exercises
- •References
- •8.1 Introduction
- •Chapter Outline
- •8.2 3D Face Scan Representation and Visualization
- •8.3 3D Face Datasets
- •8.3.1 FRGC v2 3D Face Dataset
- •8.3.2 The Bosphorus Dataset
- •8.4 3D Face Recognition Evaluation
- •8.4.1 Face Verification
- •8.4.2 Face Identification
- •8.5 Processing Stages in 3D Face Recognition
- •8.5.1 Face Detection and Segmentation
- •8.5.2 Removal of Spikes
- •8.5.3 Filling of Holes and Missing Data
- •8.5.4 Removal of Noise
- •8.5.5 Fiducial Point Localization and Pose Correction
- •8.5.6 Spatial Resampling
- •8.5.7 Feature Extraction on Facial Surfaces
- •8.5.8 Classifiers for 3D Face Matching
- •8.6 ICP-Based 3D Face Recognition
- •8.6.1 ICP Outline
- •8.6.2 A Critical Discussion of ICP
- •8.6.3 A Typical ICP-Based 3D Face Recognition Implementation
- •8.6.4 ICP Variants and Other Surface Registration Approaches
- •8.7 PCA-Based 3D Face Recognition
- •8.7.1 PCA System Training
- •8.7.2 PCA Training Using Singular Value Decomposition
- •8.7.3 PCA Testing
- •8.7.4 PCA Performance
- •8.8 LDA-Based 3D Face Recognition
- •8.8.1 Two-Class LDA
- •8.8.2 LDA with More than Two Classes
- •8.8.3 LDA in High Dimensional 3D Face Spaces
- •8.8.4 LDA Performance
- •8.9 Normals and Curvature in 3D Face Recognition
- •8.9.1 Computing Curvature on a 3D Face Scan
- •8.10 Recent Techniques in 3D Face Recognition
- •8.10.1 3D Face Recognition Using Annotated Face Models (AFM)
- •8.10.2 Local Feature-Based 3D Face Recognition
- •8.10.2.1 Keypoint Detection and Local Feature Matching
- •8.10.2.2 Other Local Feature-Based Methods
- •8.10.3 Expression Modeling for Invariant 3D Face Recognition
- •8.10.3.1 Other Expression Modeling Approaches
- •8.11 Research Challenges
- •8.12 Concluding Remarks
- •8.13 Further Reading
- •8.14 Questions
- •8.15 Exercises
- •References
- •9.1 Introduction
- •Chapter Outline
- •9.2 DEM Generation from Stereoscopic Imagery
- •9.2.1 Stereoscopic DEM Generation: Literature Review
- •9.2.2 Accuracy Evaluation of DEMs
- •9.2.3 An Example of DEM Generation from SPOT-5 Imagery
- •9.3 DEM Generation from InSAR
- •9.3.1 Techniques for DEM Generation from InSAR
- •9.3.1.1 Basic Principle of InSAR in Elevation Measurement
- •9.3.1.2 Processing Stages of DEM Generation from InSAR
- •The Branch-Cut Method of Phase Unwrapping
- •The Least Squares (LS) Method of Phase Unwrapping
- •9.3.2 Accuracy Analysis of DEMs Generated from InSAR
- •9.3.3 Examples of DEM Generation from InSAR
- •9.4 DEM Generation from LIDAR
- •9.4.1 LIDAR Data Acquisition
- •9.4.2 Accuracy, Error Types and Countermeasures
- •9.4.3 LIDAR Interpolation
- •9.4.4 LIDAR Filtering
- •9.4.5 DTM from Statistical Properties of the Point Cloud
- •9.5 Research Challenges
- •9.6 Concluding Remarks
- •9.7 Further Reading
- •9.8 Questions
- •9.9 Exercises
- •References
- •10.1 Introduction
- •10.1.1 Allometric Modeling of Biomass
- •10.1.2 Chapter Outline
- •10.2 Aerial Photo Mensuration
- •10.2.1 Principles of Aerial Photogrammetry
- •10.2.1.1 Geometric Basis of Photogrammetric Measurement
- •10.2.1.2 Ground Control and Direct Georeferencing
- •10.2.2 Tree Height Measurement Using Forest Photogrammetry
- •10.2.2.2 Automated Methods in Forest Photogrammetry
- •10.3 Airborne Laser Scanning
- •10.3.1 Principles of Airborne Laser Scanning
- •10.3.1.1 Lidar-Based Measurement of Terrain and Canopy Surfaces
- •10.3.2 Individual Tree-Level Measurement Using Lidar
- •10.3.2.1 Automated Individual Tree Measurement Using Lidar
- •10.3.3 Area-Based Approach to Estimating Biomass with Lidar
- •10.4 Future Developments
- •10.5 Concluding Remarks
- •10.6 Further Reading
- •10.7 Questions
- •References
- •11.1 Introduction
- •Chapter Outline
- •11.2 Volumetric Data Acquisition
- •11.2.1 Computed Tomography
- •11.2.1.1 Characteristics of 3D CT Data
- •11.2.2 Positron Emission Tomography (PET)
- •11.2.2.1 Characteristics of 3D PET Data
- •Relaxation
- •11.2.3.1 Characteristics of the 3D MRI Data
- •Image Quality and Artifacts
- •11.2.4 Summary
- •11.3 Surface Extraction and Volumetric Visualization
- •11.3.1 Surface Extraction
- •Example: Curvatures and Geometric Tools
- •11.3.2 Volume Rendering
- •11.3.3 Summary
- •11.4 Volumetric Image Registration
- •11.4.1 A Hierarchy of Transformations
- •11.4.1.1 Rigid Body Transformation
- •11.4.1.2 Similarity Transformations and Anisotropic Scaling
- •11.4.1.3 Affine Transformations
- •11.4.1.4 Perspective Transformations
- •11.4.1.5 Non-rigid Transformations
- •11.4.2 Points and Features Used for the Registration
- •11.4.2.1 Landmark Features
- •11.4.2.2 Surface-Based Registration
- •11.4.2.3 Intensity-Based Registration
- •11.4.3 Registration Optimization
- •11.4.3.1 Estimation of Registration Errors
- •11.4.4 Summary
- •11.5 Segmentation
- •11.5.1 Semi-automatic Methods
- •11.5.1.1 Thresholding
- •11.5.1.2 Region Growing
- •11.5.1.3 Deformable Models
- •Snakes
- •Balloons
- •11.5.2 Fully Automatic Methods
- •11.5.2.1 Atlas-Based Segmentation
- •11.5.2.2 Statistical Shape Modeling and Analysis
- •11.5.3 Summary
- •11.6 Diffusion Imaging: An Illustration of a Full Pipeline
- •11.6.1 From Scalar Images to Tensors
- •11.6.2 From Tensor Image to Information
- •11.6.3 Summary
- •11.7 Applications
- •11.7.1 Diagnosis and Morphometry
- •11.7.2 Simulation and Training
- •11.7.3 Surgical Planning and Guidance
- •11.7.4 Summary
- •11.8 Concluding Remarks
- •11.9 Research Challenges
- •11.10 Further Reading
- •Data Acquisition
- •Surface Extraction
- •Volume Registration
- •Segmentation
- •Diffusion Imaging
- •Software
- •11.11 Questions
- •11.12 Exercises
- •References
- •Index
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W.A.P. Smith |
4.2.4 Summary of Solid-Based Representations
The method of acquisition of 3D data determines in which of the raw representations the data is delivered. Although some operations are possible on such data (for example, point-based rendering of point clouds), most applications necessitate conversion to a higher level representation. This may require a degree of approximation, for example, integrating a depth map from surface normal data.
The choice between surface-based and solid-based representations is dictated by the nature of the data and the intended application. On the other hand, certain representations are amenable to creation and editing by hand, for example by an animator or CAD designer. The requirements here may include ease and intuition of editing operations and guarantees about the nature of the resulting surface, such as smoothness. Other factors which may influence the choice of representation include storage and processing efficiency, representational power (e.g. some representations can only describe surfaces which are manifold or continuous) and the efficiency with which the representation can be rendered for visualization.
4.3 Polygon Meshes
Polygonal meshes are of such importance and are used so ubiquitously throughout computer graphics and computer vision that we provide a more in depth discussion of the file formats and data structures available for their storage and representation. We focus particularly on triangular meshes, though the representations extend naturally to quad or arbitrary polygon meshes.
Formally, a triangular mesh of N vertices is defined as a pair: M N = (KN, S). The topology, or connectivity, of the mesh is given by the simplicial complex KN, which is a set whose elements can be vertices {i}, edges {i, j } or triangles {i, j, k},
with the indices i, j, k [1 . . . N ]. The actual shape of the mesh is given by the vector S R3N , where the ith vertex is given by vi = [S3i−2 S3i−1 S3i ]T . There is
some redundancy in this representation (for example, edges can be inferred from triangles) and so not all representations store all of this information.
4.3.1 Mesh Storage
There are a wide range of open and proprietary file formats for the storage of mesh data. These can be categorized into binary and ASCII text formats. The former are more space efficient while the latter are human readable and editable. In general, these file formats all comprise a list of 3D vertices followed by a list of polygons which index into the vertex list. The files may also store vertex or face attributes such as surface normals and texture coordinates.
The most commonly used text-based formats are OBJ (originally developed by Wavefront Technologies) and VRML (Virtual Reality Modeling Language), which
4 Representing, Storing and Visualizing 3D Data |
157 |
was designed particularly with the World Wide Web in mind. The most popular binary format is 3DS which has grown to become a de facto industry standard for transferring models between 3D programs. As well as 3D data, this format can also include scene properties such as lighting. Finally, the PLY format (developed at the Stanford Graphics Lab) supports both ASCII and binary storage.
As the most frequently used format for model archiving, we briefly describe the OBJ format. This is composed of up to four parts, two of which are required. The following snippet provides an example OBJ file:
#Vertex (x,y,z) coordinates v 0.123 0.456 0.789
v ...
...
#Texture coordinates (u,v) coordinates vt 0.500 0.600
vt ...
...
#Normals in (nx,ny,nz) form
vn 0.707 0.000 0.707
vn ...
...
# Face Definitions f 1 2 3
f 3/1 4/2 5/3
f 6/4/1 3/5/3 7/6/5 f ...
...
Comments can appear anywhere within the file and are indicated by the line beginning with a hash symbol. The file must begin with a list of 3D vertex positions. Each is entered on a separate line, starting with “v”. Then there are two optional parts: 2D texture coordinates (line begins with “vt”) and 3D vertex normals (line begins with “vn”). Texture coordinates are 2D coordinates in the range [0, 1], which index into a texture map (which is typically square). Texture coordinates are scaled by the dimensions of the texture map and color values interpolated from the pixels surrounding the scaled texture coordinate position. The vertex, texture coordinate and surface normal lists should be of the same length. Texture coordinates and normals are assigned to the vertex in the corresponding position in the vertex list. The final required part comprises face definitions. Each face definition can take four possible forms, as follows:
Vertex. A valid vertex index starts from 1 and indexes into the previously defined vertex list. Faces may have more than three vertices.